
My current stack (Debian testing as a base): Let me know, if you need something else, to debug this. According to the syslog (see the attached file for more details), the crash happens in: drivers/gpu/drm/radeon/radeon_object.c:84 radeon_ttm_bo_destroy+0x86/0x9d with the stack detailed below. Memory at fbc80000 (64-bit, non-prefetchable) Įxpansion ROM at fbcc0000 Ĭapabilities: Vendor Specific Information: Len=08 Ĭapabilities: Power Management version 3Ĭapabilities: Express Legacy Endpoint, MSI 00Ĭapabilities: MSI: Enable+ Count=1/1 Maskable- 64bit+Ĭapabilities: Vendor Specific Information: ID=0001 Rev=1 Len=010 Ĭapabilities: Advanced Error Reporting Memory at d0000000 (64-bit, prefetchable) Subsystem: Diamond Multimedia Systems Device 7770įlags: bus master, fast devsel, latency 0, IRQ 40

I also included a my dmesg:Ġ5:00.0 VGA compatible controller: Advanced Micro Devices, Inc. It happens much less frequently but it still does. * line 79, change the line: eval "$GAMESCRIPT" apitrace trace "$GAMESCRIPT" then save and launch the game, now the trace is properly generated * do a backup of xcom.sh file then edit the file In ~/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/ directory home/ryan/.local/share/Steam/SteamApps/common/XCom-Enemy-Unknown/binaries/linux/xcom.sh: line 39: 9211 Segmentation fault (core dumped) $" Game removed: AppID 200510 "XCOM: Enemy Unknown", ProcID 6576 Thanks, but the game simply segfaults when I do this:ĭumped crashlog to /home/ryan/.local/share/feral-interactive/XCOM/crashes//50524115-5e25-7dad-395afa0f-6f10b83e.dmp

> output to the console, so start steam in a terminal if you need to see the

> you can run the game with gdb, strace, etc using this option. > On steam, you can select the game, right click on it, select proprieties , Gdb backtrace from xorg when system locks up during glretrace replayĪpitrace patch for honoring range in DrawRangeElementsX commands System journal containing gpu hang during apitrace replay Output of GALLIUM_DDEBUG="800 noflush" and R600_DEBUG="ps,vs,gs,vm" Syslog excerpt showing the GPU stall and kernel backtrace
